/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef VAP_TEXTURE_LOADUTIL_H
#define VAP_TEXTURE_LOADUTIL_H

#include <GLES3/gl32.h>
#include <stdint.h>
#include <vector>

class BitMap {
public:
    std::vector<uint8_t> pixelsData;
    int32_t imgWidth;
    int32_t imgHeight;
};

class TextureLoadUtil {
public:
    static TextureLoadUtil &GetInstance()
    {
        static TextureLoadUtil instance;
        return instance;
    }
    void loadTexture(BitMap bitmap, GLuint *textures);
};
#endif // VAP_TEXTURE_LOADUTIL_H
